SYSTEM FAILURE
Cie System Failure
DANCE I MOVEMENT
Creation April 2013 - 55 ′
From 12 years old
It is in an absurd and offbeat universe imbued with cinematographic references that System Failure speculates what the theater of the future could be.
A millimeter theatrical and sound score plunges the viewer into an aesthetic of video games and science fiction and questions the increasingly automated aspect of our society.
Concept Louise Baduel & Leslie Mannès | Creation and Interpretation Louise Baduel, Sébastien Fayard, Sébastien Jacobs, Leslie Mannès | Creation and original music, sound composition Lieven Dousselaere | Light creation Vincent Lemaître | Set construction Aurélie Perret | External views Lieven Dousselaere, Manon Santkin.
Dissemination Project BLOOM / Stephanie Barboteau
Production Asbl Hirschkuh | Co-Production Les Brigittines | Produced with the help of the Wallonia Brussels Federation, General Directorate of Culture, General Service for Performing Arts, dance sector | Supported by Le Théâtre des Doms, Budakunstencentrum, Workspacebrussels | Accompanied by the Grand Studio
Star code Art & Vie : 6235 - 1
For several months now, four performance specialists have been developing a spectacular new type of experience that has never been imagined. They designed the prototype of a program that would have the capacity to anticipate the present and meet the demands of the viewer, in real time. Thanks to new sensor technology, this performance optimization program will make it possible to predict the vagaries of an uncertain present specific to theatrical performance. He will analyze the spectator's investment: his psychic functioning, his capacity for concentration and his sensory perceptions. These data will be instantly processed and analyzed in order to be transposed into the appropriate scenic material. The spectator will see the performance adapt to their expectations and desires in an optimal way.
It is in an absurd and offbeat universe imbued with cinematographic references that System Failure speculates what the theater of the future could be. The spectator is embarked on a spectacular and joyful experience where one wonders who is the master and who is the toy. A millimeter theatrical and sound score plunges the viewer into an aesthetic of video games and science fiction and questions the increasingly automated aspect of our society. The bodies on stage and in the hall become extensions of the program, tools at the service of its finality.